If you need to diff two .uasset files from the VCS, here's the command line to do it:
`"<PathToUnrealEditor>" "<PathToProject>.uproject" -diff "<PathToAsset1>" "<PathToAsset2>"`
Example: "C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor.exe" "D:\MyProject\MyProject.uproject" -diff "@sourcefile" "@destinationfile"
> [!Important]
> The .uproject path is needed to support all the project-specific classes and structs. Without it, the diff will likely be broken, since it couldn't resolve the data in the files.
I always set up this diff tool in any VCS to avoid downloading the other branch to diff a few files. However, since this command launches UnrealEngine with the project, it can take some time and be suboptimal for a diff of many files.
#unrealengine #ue